using GameFramework.Fsm;
using GameFramework.Procedure;

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

using UnityGameFramework.Runtime;

public class Demo2_ProcedureMenu : ProcedureBase
{
	protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
	{
		base.OnEnter(procedureOwner);
		Log.Debug(" enter  menu  procedure,load menu UI here");
	}
}
